About Us
Vibrisse Studio is a creative and cultural hub, an interdisciplinary crossroads, a true Aufhebung.
We work at the intersection of music, arts and software development, building meaningful experiences that integrate analog and digital, tradition and innovation.
Each project is born from the meeting of different languages, which we bring into dialogue within the same creative space: augmented and virtual reality, generative AI, videogames, robotics, 3D printing, the Internet of Things, music production, visual arts, writing and cultural research all coexist in a single process of creation and innovation.
For beauty.
For research.
For education.
For cultural, human and technological sustainability.
People
Interdisciplinarity is made of people
Gabriele Santucci
CEO and Co-founder of Vibrisse Studio; programmer, musician, animator, graphic designer and sound engineer.
He works across music, coding, game design, graphics and animation. He is a lead guitarist and works on composition and sound design, app development, videogames, computer vision and artificial intelligence.
Marcello Stefanelli
Co-founder of Vibrisse Studio; writer, art director and musician.
He works across writing, music, game and character design, visual arts, and analog and digital modeling. He is a writer (he worked as a ghostwriter for 15 years, from screenwriting to songwriting), singer-songwriter and musician, and works on sound design, composition, reading, photography and artistic direction of projects.
He co-founded, together with Gabriele Santucci, the music project Lady Lazarus, active since 2007 and recognized in the field of art song and musical research.
Lorenza Saettone
Writer, philosopher, teacher, game designer and researcher in social robotics, virtual reality and artificial intelligence at DIBRIS, University of Genoa. Since 2020 she has curated the Videogame Culture column for Agenda Digitale and is a member of DIGRA Italia. She works on epistemology, language, cognitivism and computer science, studying human-technology interaction, pragmatics (especially metaphors), and verbal and non-verbal language.
At Vibrisse Studio she coordinates and develops research projects on robotics, XR, videogames and artificial intelligence, contributing to game design, programming, dissemination, and scientific and methodological direction. She collaborates with institutions such as INRIA Nice, University of Bologna, Fondazione Umberto Eco, Mondadori and Feltrinelli, where she is a corporate tutor and innovation/research consultant. Since 2019 she has trained schools and companies in coding, robotics and AI.
Cinzia Laurelli
Specialist in European project design and in the management and coordination of EU-funded projects in international cooperation, human rights, education, social inclusion and culture.
At Vibrisse Studio she is a long-term consultant for strategic design and coordination of complex projects, with a focus on institutional sustainability and European partnerships.
